This interdisciplinary project enhances undergraduate learning by integrating student-designed 360-degree virtual reality (VR) modules into science, technology, engineering and mathematics (STEM) and non-STEM courses across three colleges, spanning construction engineering, biomedical sciences and education. Students will design immersive VR learning modules using 360-degree images, enabling active exploration of complex, spatially rich concepts that are difficult to convey through traditional instruction. Students will be content creators, strengthening discipline-specific content knowledge and spatial reasoning as they select meaningful viewpoints, annotate immersive scenes and construct coherent VR narratives. By capturing, ethically editing and assembling 360-degree visual data, students also will develop digital literacy and technological self-efficacy. Cycles of design, peer feedback and revision further promote active learning, reflective decision-making and instructional confidence. Reusable tutorials, workflows and prototype modules developed through this project will support scalable implementation across courses and sustained use beyond the project period.